Bradric Banewolf
D3ATH CARD
363
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Posted - 2014.09.29 23:37:00 -
[1] - Quote
CamClarke wrote:I believe the main problem lies in that the Scout has so many tools and advantages over the Assault that their few disadvantages are entirely negated and then some. Below is a general list of pros and cons for Scouts and Assaults
Scouts have to their advantage: Lower scan profile Better scan precision Better passive scan range Easy access to effective cloaking Superior strafing Superior flanking Superior chasing Superior escaping Smaller hitbox that can often lead to false positive hits More stamina More stamina regen Faster shield regen (the armor-based Amarr Scout is even superior to the Caldari Assault here) Higher jumping height for getting over railings/certain areas of walls Two equipment slots Superior racial bonuses that put them head and shoulders above any class besides Sentinels and are always effective Access to certain specialty weapons that are most effective on a Scout No problems with handling common Assault-type weaponry Highly effective in almost every situation
Scouts have to their disadvantage: Lower average EHP Slightly reliant on positioning Uh...
Assaults have to their advantage: Comparatively high average eHP No problems handling common Assault-type weaponry Serve as an effective distraction for flanking forces, but anything used right can too.
Assaults have to their disadvantage: Can't jump over many railings, those that can be jumped are inconsistent with when they will allow you to pass, must jump perfectly Poor scan precision, many enemies can be TACNET-invisible even undampened Poor scan range, enemies are on top of you before they show up on TACNET if they show up at all Poor scan profile, many enemies can pick you up on their TACNET and act accordingly No access to effective cloaking, making it easy for unseen enemies to pick you off at range Overall inadequate mobility for escape from even Sentinels Overall inadequate mobility for chasing anything faster than a Commando or Sentinel Second lowest number of equipment slots, tied with Commando Generally inferior racial bonuses that often do little to nothing to enhance their role A larger hitbox that often has few to no hit detection issues No specialty weapons that can be utilized by them better than any other class (Amarr Assault + ScR excluded) Often reliant on positioning
I may add more as I think of them.
Well when you put it this way I feel I have been playing on nightmare mode jeez?! Yeah I agree, and had to proto my scout to compete sadly?! Don't get me wrong I still run assault, more out of stubbornness and the fact that I've already spent the points, but either my scout or commando does all roles better with better bonuses?! My commando can swarm, snipe, and assault all while having better protection, damage output, and serving multiple support roles while defending itself with a full size rifle. Hell the only reason I protoed the sub was to protect my assault swarmer fit.
My scout.... well hell where do we start lol! What can't you do with that fit? Assaults are only safe at range with dps?!
"Anybody order chaos?"
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